Virtual reality (VR) has long been known for its ability to transport users to exotic and immersive environments that would be impossible to experience in real life.

However, one aspect that has often been overlooked is the potential for VR to facilitate social interaction and collaboration among groups of learners.

At VRCORE we have made it possible for students to see and interact with each other in virtual spaces, bringing a new level of engagement and collaboration to the learning experience. This opens up a wide range of possibilities for group activities and projects, from building structures and launching rockets to playing games and exploring new worlds.

One platform that has embraced this approach is HTC. With the Focus 3 headset by HTC, students can work together on virtual projects, engage in group activities, and even participate in competitive games, all while seeing and interacting with their classmates in real time.

Seeing and interacting with their classmates in real time.

The social aspect of VR also has the potential to enhance other learning outcomes. For example, students can work together to solve complex problems and engage in critical thinking and decision-making, while also building social and communication skills. In addition, the immersive nature of VR can help to foster curiosity and exploration, encouraging students to take risks and try new things in a safe and controlled environment.

Overall, the potential for VR to facilitate social interaction and collaboration among learners is exciting and promising. As technology continues to advance and more teachers embrace VR in the classroom, we can expect to see a whole new world of possibilities for group learning and engagement.